@startuml
sprite $exposure_plus_2 [48x48/16] {
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!define MATERIAL_EXPOSURE_PLUS_2(_alias) ENTITY(rectangle,black,exposure_plus_2,_alias,MATERIAL EXPOSURE_PLUS_2)
!define MATERIAL_EXPOSURE_PLUS_2(_alias, _label) ENTITY(rectangle,black,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2)
!define MATERIAL_EXPOSURE_PLUS_2(_alias, _label, _shape) ENTITY(_shape,black,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2)
!define MATERIAL_EXPOSURE_PLUS_2(_alias, _label, _shape, _color) ENTITY(_shape,_color,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2)
skinparam folderBackgroundColor<<MATERIAL EXPOSURE_PLUS_2>> White
@enduml